AI Insights · Timothy · July 2021
Top Down Games Performance in Europe Q2 2021
In Q2 2021, the top 5 top-down games in Europe showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals significant insights into their performance.
In the second quarter of 2021, the top 5 top-down games in Europe displayed diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Bridge Race from SUPERSONIC STUDIOS LTD saw a notable increase in weekly revenue, peaking at approximately $2.8K in the final week of May. Weekly downloads fluctuated, with a peak of around 1.6M in early April and a decline to roughly 589K by mid-June. Active users also showed a peak of over 3.6M in early May before gradually decreasing to about 2.1M by the end of June.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced a significant surge in weekly downloads, reaching approximately 3.1M in late May. This growth was mirrored in active users, which peaked at around 5.5M in early June. The game maintained a high number of active users, with a slight decrease to about 4.9M by the end of June.
Paper Fold by AI Games FZ had a steady performance in weekly downloads, peaking at around 1.6M in early May. Revenue showed modest growth, reaching about $561 in the same period. Weekly active users peaked at nearly 3.9M in mid-May before declining to approximately 1.8M by the end of June.
Supercell's Brawl Stars showed impressive weekly revenue, peaking at around $5.8M in late June. Weekly downloads remained relatively stable, with a peak of about 926K in mid-June. Active users were consistently high, peaking at around 28.8M in mid-June before slightly decreasing to approximately 27M by the end of the quarter.
High Heels! from Rollic Games saw a decline in weekly downloads, starting from around 828K in early April to approximately 246K by the end of June. Weekly revenue peaked at about $2K in late April. Active users showed a downward trend, starting from around 3.4M in early April and decreasing to about 1.8M by the end of June.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the top-down gaming market in Europe during Q2 2021. For more detailed analytics and trends, visit Sensor Tower.